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  • Dragon Age : Origins
    취미/게임 2009. 12. 25. 15:16
    반응형
    제가 사용해보니 잘 되는것도 있고 안되는 것도 있더군요
    하지만 전반적으로 잘 되었습니다.
    이 게임의 랩제가 25랩 라 치트의 의미가 별로 없을듯 싶습니다.
    재미는 있는데 전투보단 말이 너무 많아요 ^^;;

    Dragon Age - Origins

    Cheat Codes:
    ------------
    Submitted by: RM

    Cheat mode:
    -----------
    Add the -enabledeveloperconsole command line parameter to end of the "Target"
    field in the "Shortcut" properties that are used to launch the game.
    Looks like this: C:\Games\Dragon Age\bin_ship\daorigins.exe -enabledeveloperconsole
    Then open the file "keybindings.ini" in "My Documents\BioWare\Dragon Age\Settings\"
    Find the line "OpenConsole_0=Keyboard::Button_X" (Cchange X to any button that is
    not already used in the game.)
    In-game, you press the key that you have chosen (Keyboard::Button_X) and then type
    the following codes:

    Code                              Effect
    --------------------------------------------------------------------
    runscript addxp [number]        - Add indicated amount of experience points.  경험치
    runscript zz_money [number]     - Add indicated amount of copper.(1000 = 1 Gold Piece)  골드
    runscript pc_immortal           - Cannot die.  죽지않기
    runscript zz_addparty NPCname   - Add party member by name.  동료 부르기
    runscript ai off                - Turns off AI.
    runscript selectparty           - Party selection screen.
    runscript chargen               - Origin screen.
    runscript pc_immortal           - Player can't be killed.
    runscript killallhostiles       - Kill all enemies.
    runscript zz_addapproval X YY   - Add approval to a character.(, X = companion, YY = Amount)
    runscript zz_addparty           - Allows player to break the party companion limit.
    runscript healplayer            - Heals player/party.
    runscript zz_dropparty          - Removes entire party.
    runscript zz_talk_nearest       - Talk to nearest NPC.
    runscript zz_pre_strategy       - Teleports player and party to Duncan's fire in Ostagar.
    runscript zz_pre_demo2          - Teleports player and party to Ostagar.
    runscript addtalent [number]    - Add talent or spell to your character.   스킬  추가
    runscript removetalent [number] - Removes indicated talent from character personal profile.
    runscript bowlingforferelden    - Knock back enemies and form a shield around you.
    runscript wizard                - Transform into level 2 Mage.  마법사 변신
    runscript rogue                 - Transform into level 2 Rogue.  궁수 변신
    runscript warrior               - Transform into level 2 Warrior.  전사 변신

    runscript cheater               - All achievements.
    runscript zz_party_addgifts     - Party member plot gifts.
    runscript zz_cli_debug          - Advance to climax at Redcliffe castle.
    runscript zz_jump_around        - Teleport to random locations on current map.
    runscript zz_reveal_map         - Full map.
    runscript ai on                 - Enable AI.
    runscript ai abilities [0 or 1] - Toggle perceived enemies cannot use special abilities.
    runscript injury remparty       - Remove all injuries from party.
    runscript injury remall         - Remove all injuries from self.
    runscript zz_cir_debug          - Start Circle of Magi Debug Helper script.
    runscript zz_orz_debug          - Start Paragon of her Kind Debug Helper script.
    runscript zz_pre_debug          - Start Prelude Debug Helper script.
    runscript zz_urn_debug          - Start Urn of Sacred Ashes script.
    runscript zz_deathblow          - Selected melee character uses random finisher regardless
                                      of target's health for instant kill.
    runscript restore               - Restore full mana or stamina to selected character.
    runscript zz_supercrit player   - Set main character's (self) Strength and Dexterity to 50
                                      and Mana or Stamina to 1000.
    runscript appearance [number]   - Change character appearance  


    -=Character Codes=-
    Use the following entries with the "runscript zz_addparty" and "runscript zz_addapproval"
    codes. (For use with certain cheats, enter the number below for the desired character)

    1  - Alistair
    3  - Morrigan
    4  - Wynne
    5  - Shale
    6  - Sten
    7  - Zevran
    9  - Leliana
    11 - Self


    Easy experience:
    ----------------
    To get more experience points earlier in the game, as soon as you leave Lothering, go to
    the city of Denerim. Once there, you will find a building named "Wonders of Thedas". Go
    inside it and purchase the Archivist's Belt. As long as it is equipped, you will get an
    experience point boost for everything in your Codex. Books will increase from 50 experience
    points to 75 experience points.


    Free Specialization Books:
    --------------------------
    * Save the game, then purchase a Specialization Book from a vendor. The message
    "Specialization Unlocked" will appear. Load your saved game file. You will have regained
    the gold you spent for the book, but the specialization will still be unlocked.

    * When you first arrive at your party camp, you will see Bodahn Fennick, the Dwarf trader.
    Speak to him, and view his wares. You will find two Specialization books, Ranger and Templar.
    Save the game, then buy one to unlock that Specialization. Reload your game, and buy the other
    one. You will now have both specialties unlocked and still retain your gold after reloading
    your game again. This works with all Specialization books.


    Easy experience - Level Up:
    ---------------------------
    In Ostargar, during the "Tainted Blood" mission, which is unlocked early in the game.
    Collect the three Vials of Darkspawn Blood, but not the Grey Warden Treaties. Return
    to camp, talk to Duncan, and report "We have the blood, but not the scrolls." You will
    exit out of the conversation, but still get the experience for the mission.
    You can repeat this as many times as desired. It does not take long to reach the level
    25 cap if you skip the conversations to speed up the process.


    Possessed child:
    ----------------
    Eventually once you reach Redcliffe, there will be an option to enter the boy, aside from
    killing him and confronting the demon inside of the boy. Do not kill the boy. You will not
    gain much from his death and most likely your allies will disapprove. Instead, choose the
    option to enter the boy and let the Blood Mage do his ritual. Once you are inside, talk to
    the father. Once this is done, you must talk to the child "Possessed" and kill the demon
    inside him multiple times. Once you reach a certain part where you do not talk to the child,
    but the demon straightforward, try to converse with her. Conversing with her will get you
    more than just killing her. She will request that in exchange for her life, and the permission
    to enter the boy's body again in the near future, she will offer you gifts.
    One is a new specialization. Another is a certain rare item, armor, or weapon. Finally, is
    pleasure. Pleasure should not be an option, as it does not give you anything in exchange,
    not even an intimate scene. Select either the item or the specialization. However if you
    truly do not want to obtain anything useful, kill her. Killing her alone results in the
    same experience you would get from killing the boy, not to mention the previous times you
    have also killed her.


    Superman reference:
    -------------------
    The following is a random event that happens while traveling on the world map. You will
    encounter a farmer and his wife who find a baby in a meteor crash, just after it happens.
    They decide to take the baby and raise it as their own. You will get the Meteor Ore that
    the baby came in. It can be made into armor by Wade in Denerim.
    Your best chance of getting this event is from one of the Chantry Board mission in Redcliffe.
    Travel straight from Redcliffe to Refugees.


    Portal reference:
    -----------------
    Note: You must have Sten in your party for this to work. At the end of the game, if you
    choose to perform the ritual with Morrigan, you will go to the crowning of the new king or
    queen. After the dialogue with Alistair you can walk around and speak with your companions.
    Find Sten and he will say "Where is the cake? They promised there would be cake.
    The cake is a lie..."


    -=Specialization classes=-
    Note: Specialization points are obtained at levels 7 and 14.

    -=Rogue=-
    Assassin - Learn from Zevran (companion) or Alarith's Store (Denerim, after Landsmeet starts).
    Bard     - Learn from Leliana (companion) or Alimar (Orzammar).
    Duelist  - Learn from Isabela (The Pearl in Denerim).
    Ranger   - Learn from Bodann's Wares (Party Camp).

    -=Mage=-
    Arcane Warrior - Learn from The Presence in Brecilian Ruins ("Nature of the Beast" quest line).
    Blood Mage     - Learn from Desire Demon in Fade ("Arl of Redcliffe" quest line).
    Shapeshifter   - Learn from Morrigan (companion) or Varathorn (Dalish Camp).
    Spirit Healer  - Learn from Wynne (companion) or Wonders of Thedas.

    -=Warrior=-
    Berserker - Learn from Oghren (companion) or Gorim (Denerim Market).
    Champion  - Learn from Arl Eamon (at the end of the "Urn of Sacred Ashes" quest line).
    Reaver    - Learn from Kolgrim (Wyrmling Lair).
    Templar   - Learn from Alistair (companion) or Bodahn's Wares (Party Camp).


    Ostagar: Extra backpack:
    ------------------------
    Upon arriving at Ostagar, purchase the Backpack from the Quartermaster. Note: You should have
    enough money if you collected sell-able items and gear from the beginning storyline. Complete
    the quest where you and the other recruits enter into the Wilds. Note: Make sure you explore
    the entire map. Complete the "Joining" ritual and become a Grey Warden. Before going to attend
    the meeting with Duncan and the King, return to the Quartermaster.
    There should be another Backpack available at the same price as earlier.


    Item set bonuses:
    -----------------
    Equip the indicated item set to get the bonus.
    Item Set 1: Griffon: Immunity to Flanking
    Item Set 2: Effort: -10% Fatigue
    Item Set 3: Juggernaut Plate: +3 Strength +3 Constitution
    Item Set 4: Imperium Rings: +2 Armor
    Item Set 5: Legion of the Dead: +3 Damage +3 Constitution
    Item Set 6: Dalish Leather: +5 Defense
    Item Set 7: Duster Leather: +2 Armor
    Item Set 8: Wade's Drakeskin: -10% Fatigue
    Item Set 9: Wade's Dragonskin: -25% Fatigue
    Item Set 10: Wade's Dragonscale: -20% Fatigue
    Item Set 11: Wade's Dragonbone Plate: -10% Fatigue
    Item Set 12: Leather Armor: -5% Fatigue
    Item Set 13: Studded Leather Armor: +1 Defense
    Item Set 14: Chainmail: -2.5% Fatigue
    Item Set 15: Scale Armor: +4.5 Defense vs. Missiles
    Item Set 16: Splint Mail: +1 Armor
    Item Set 17: Dwarven Medium Armor: +1 Armor
    Item Set 18: Ancient Elven Armor: +5 Defense
    Item Set 19: Ceremonial Armor: +6 Defense vs. Missiles
    Item Set 20: Diligence: +5 Willpower
    Item Set 21: Dwarven Heavy Armor: +1 Armor
    Item Set 22: Heavy Chainmail: -3% Fatigue
    Item Set 23: Chevalier Armor: +3 Willpower +3 Constitution
    Item Set 24: Commander's Plate: +5 Willpower
    Item Set 25: Dwarven Massive Armor: +2 Armor
    Item Set 26: Heavy Plate: +7.5 Defense vs. Missiles
    Item Set 27: Wade's Superior Drakeskin: -10% Fatigue +5 Defense
    Item Set 28: Wade's Superior Dragonskin: -25% Fatigue +5 Defense
    Item Set 29: Wade's Superior Dragonscale: -20% Fatigue +5 Defense
    Item Set 30: Wade's Superior Dragonbone Plate: -10% Fatigue +5 Defense
    Secret: Warden's Commander: +? Health +? Strength
    Secret: Armor Of The River Dane Set: +6 Willpower +1 Cunning +6 Attack +4 Defense


    Extra storage:
    --------------
    In Lothering, go towards a bridge on the edge of town. There will be a bridge where a
    Dwarven father and son are getting attacked. If you save and are nice to them, they will
    be in your party's camp when you arrive shortly afterwards. They are merchants, and the
    son is an enchanting savant. The father has good items to start. Buy the items, using the
    "Easy gold" glitch if needed. He never seems to lose what you sell him. You can basically
    use him as free storage. This works well for players without the "Warden's Keep" downloadable
    content's bottomless chest, or if you do not want to keep traveling to Soldier's Peak to
    retrieve your excess inventory.


    Redistributing attribute points:
    --------------------------------
    Note: The following trick works with Patch 1.01a. At the attribute screen while leveling up,
    add points to the attribute you want to actually take attribute points away from. Then, press
    [Reset], and take the desired number of attribute points from the attribute you just added
    points to and redistribute them to a new attribute. For example, if your character has 18 STR
    and 18 DEX when you level up, and you want to take 3 DEX away and add it to STR, add 3 level
    up attribute points to DEX to bring it to 21. Press [Reset] to bring DEX back down to 18.
    Then, press the left arrow by DEX three times to bring it down to 15, and reassign all points
    to STR. If you want to reassign more than 3 points at a time, add 3 points to an attribute,
    press [Reset], add 3 more points to the same attribute, and repeat. When you press the left
    arrow by the attribute, you will be able to subtract the total number of points you added.


    Skill codes:
    ------------
    Use one of the following values with the "runscript addtalent [number]" and "runscript
    removetalent [number]" codes. Note: Talents, spells, and skills all use the same "runscript
    addtalent [number]" and "runscript removetalent [number]" codes. Talents are unique to Warriors
    and Rogues and will not appear on Mages. Spells are unique to Mages and will not appear on
    Warriors or Rogues.

    Name                     Code
    ------------------------------
    -=Coercion=-
    Coercion                 100011
    Improved Coercion        100012
    Expert Coercion          100013
    Master Coercion          100014

    -=Combat Tactics=-
    Combat Tactics           100110
    Improved Combat Tactics  100111
    Expert Combat Tactics    100112
    Master Combat Tactics    100113

    -=Combat Training=-
    Combat Training          100100
    Improved Combat Training 100101
    Expert Combat Training   100102
    Master Combat Training   100103

    -=Herbalism=-
    Herbalism                100061
    Improved Herbalism       100062
    Expert Herbalism         100063
    Master Herbalism         100064

    -=Poison-Making=-
    Poison-Making            100071
    Improved Poison-Making   100072
    Expert Poison-Making     100073
    Master Poison-Making     100074

    -=Stealing=-
    Stealing                 100021
    Improved Stealing        100022
    Expert Stealing          100023
    Master Stealing          100024

    -=Survival=-
    Survival                 100051
    Improved Survival        100052
    Expert Survival          100053
    Master Survival          100054

    -=Trap-Making=-
    Trap-Making              100041
    Improved Trap-Making     100042
    Expert Trap-Making       100043
    Master Trap-Making       100044


    Spell codes:
    ------------
    Use one of the following values with the "runscript addtalent [number]" and "runscript
    removetalent [number]" codes. Note: Talents, spells, and skills all use the same "runscript
    addtalent [number]" and "runscript removetalent [number]" codes. Talents are unique to
    Warriors and Rogues and will not appear on Mages. Spells are unique to Mages and will not
    appear on Warriors or Rogues.

    Name                     Code
    ----------------------------------------
    -=Arcane Warrior=- (activate main Specialization first)
    Main                     4012
    -=Branch=-
    Combat Magic             17023
    Aura of Might            17020
    Shimmering Shield 17022
    Fade Shroud              17021

    -=Blood Mage=- (activate main Specialization first)
    Main                     4017
    -=Branch=-
    Blood Magic              10700
    Blood Sacrifice          10701
    Blood Wound              10702
    Blood Control            10703

    -=Shapeshifter=- (activate main Specialization first)
    Main                     4018
    -=Branch=-
    Spider Shape             17008
    Bear Shape               17010
    Flying Swarm             17007
    Master Shapeshifter      17009

    -=Mage=- (activate main Specialization first)
    Main                     4023
    -=Branch=-
    Arcane Bolt              200254
    Arcane Shield            200255
    Staff Focus              200256
    Arcane Mastery           200257

    -=Spirit Healer=- (activate main Specialization first)
    Main                     4025
    -=Branch=-
    Group Heal               10509
    Revival                  10504
    Lifeward                 10506
    Cleansing Aura           10507

    -=Primal=-
    Branch 1
    Flame Blast              10001
    Flaming Weapons          10204
    Fireball                 10003
    Inferno                  10002
    -=Branch 2=-
    Rock Armor               11002
    Stonefist                12004
    Earthquake               11116
    Petrify                  11124
    -=Branch 3=-
    Winter's Grasp           13001
    Frost Weapons            11007
    Cone of Cold             13002
    Blizzard                 13000
    -=Branch 4=-
    Lightning                14001
    Shock                    14000
    Tempest                  14002
    Chain Lightning          10211

    -=Creation=-
    -=Branch 1=-
    Heal                     10104
    Rejuvenate               10200
    Regeneration             10210
    Mass Rejuvenation        10207
    -=Branch 2=-
    Heroic Offense           10206
    Heroic Aura              10202
    Heroic Defense           10203
    Haste                    10208
    -=Branch 3=-
    Glyph of Paralysis       11001
    Glyph of Warding         10601
    Glyph of Repulsion       17000
    Glyph of Neutralization  17028
    -=Branch 4=-
    Spell Wisp               11006
    Grease                   11113
    Spellbloom               11005
    Stinging Swarm           12008

    -=Spirit=-
    -=Branch 1=
    Spell Shield             10400
    Dispel Magic             10401
    Anti-Magic Ward          10900
    Anti-Magic Burst         11003
    -=Branch 2=-
    Mana Drain               10704
    Mana Cleanse             11004
    Spell Might              17001
    Mana Clash               11000
    -=Branch 3=-
    Walking Bomb             12005
    Death Syphon             10500
    Virulent Walking Bomb    12011
    Animate Dead             10508
    -=Branch 4=-
    Mind Blast               12006
    Force Field              17019
    Telekinetic Weapons      10209
    Crushing Prison          11123

    -=Entropy=-
    -=Branch 1=-
    Weakness                 11106
    Paralyze                 11107
    Miasma                   11122
    Mass Paralysis           11110
    -=Branch 2=-
    Vulnerability Hex        11112
    Affliction Hex           11111
    Misdirection Hex         11114
    Death Hex                11100
    -=Branch 3=-
    Disorient                11115
    Horror                   11108
    Sleep                    11121
    Waking Nightmare         11109
    -=Branch 4=-
    Drain Life               15002
    Death Magic              17002
    Curse of Mortality       11101
    Death Cloud              15003



    Talent codes:
    -------------
    Use one of the following values with the "runscript addtalent [number]" and "runscript
    removetalent [number]" codes. Note: Talents, spells, and skills all use the same
    "runscript addtalent [number]" and "runscript removetalent [number]" codes. Talents
    are unique to Warriors and Rogues and will not appear on Mages. Spells are unique to
    Mages and will not appear on Warriors or Rogues.

    Name                     Code
    ------------------------------------
    -=Champion=- (activate main Specialization first)
    Main                     4013
    -=Branch=-
    War Cry                  3037
    Rally                    3038
    Motivate                 42
    Superiority              3039

    -=Assassin== (activate main Specialization first)
    Main                     4014
    -=Branch=-
    Mark of Death            3060
    Exploit Weakness         56
    Lacerate                 3059
    Feast of the Fallen      3058

    -=Bard=- (activate main Specialization first)
    Main                     4015
    -=Branch=-
    Song of Valor            3045
    Distraction              701
    Song of Courage          705
    Captivating Song         1000

    -=Berserker=- (activate main Specialization first)
    Main                     4016
    -=Branch=-
    Berserk                  700
    Resilience               48
    Constraint               3006
    Final Blow               3009

    -=Reaver=- (activate main Specialization first)
    Main                     4019
    -=Branch=-
    Devour                   3065
    Frightening Appearance   3066
    Aura of Pain             3067
    Blood Frenzy             713

    -=Rogue=- (Activate main Specialization first)
    Main                     4020
    -=Branch 1=-
    Dirty Fighting           603
    Combat Movement          21
    Coup De Grace            3002
    Feign Death              3023
    -=Branch 2=-
    Below the Belt           3026
    Deadly Strike            708
    Lethality                777
    Evasion                  3069
    -=Branch 3=-
    Deft Hands               100001
    Improved Tools           100002
    Mechanical Expertise     100003
    Device Mastery           100004
    -=Branch 4=-
    Stealth                  100075
    Stealthy Item Use        100076
    Combat Stealth           100077
    Master Stealth           100078

    -=Templar=-
    Main                     4021
    -=Branch=-
    Righteous Strike         23
    Cleanse Area             3017
    Mental Fortress          52
    Holy Smite               25

    -=Warrior=-
    Main                     4022
    -=Branch 1=
    Powerful                 14
    Threaten                 808
    Bravery                  17
    Death Blow               3021
    -=Branch 2=-
    Precise Striking         19
    Taunt                    3041
    Disengage                3016
    Perfect Striking         20

    -=Ranger=- (activate main Specialization first)
    Main                     4029
    -=Branch=-
    Summon Wolf              1004
    Summon Bear              91
    Summon Spider            93
    Master Ranger            92

    -=Duelist=- (activate main Specialization first)
    Main                     4030
    -=Branch=-
    Dueling                  709
    Upset Balance            3050
    Keen Defense             3049
    Pinpoint Strike          3051
    Shale                    4033

    -=War Dog=- (activate main Specialization first)
    Main                     4034
    -=Branch 1=-
    Growl                    90017
    Dread Howl               90048
    Combat Training          90049
    Overwhelm                90015
    -=Branch 2=-
    Fortitude                90050
    Charge                   90016
    Shred                    90047
    Nemesis                  90051

    -=Dual Weapon=-
    -=Branch 1=-
    Dual-Weapon Training     6
    Dual-Weapon Finesse      8
    Dual-Weapon Expert       5
    Dual-Weapon Mastery      3036
    -=Branch 2=-
    Dual Striking            11
    Riposte                  9
    Cripple                  10
    Punisher                 7
    Branch                   3
    Dual-Weapon Sweep        3044
    Flurry                   3035
    Momentum                 717
    Whirlwind                3043

    -=Weapon and Shield=-
    -=Branch 1=-
    Shield Bash              617
    Shield Pummel            1
    Overpower                3073
    Assault                  38
    -=Branch 2=-
    Shield Defense           704
    Shield Balance           37
    Shield Wall              12
    Shield Expertise         36
    -=Branch 3=-
    Shield Block             3074
    Shield Cover             13
    Shield Tactics           3030
    Shield Mastery           2

    -=Two-Handed=-
    -=Branch 1=-
    Pommel Strike            3024
    Indomitable              28
    Stunning Blows           3000
    Critical Strike          3
    -=Branch 2=-
    Sunder Arms              3025
    Shattering Blows         3001
    Sunder Armor             4
    Destroyer                3032
    -=Branch 3=-
    Mighty Blow              3028
    Powerful Swings          718
    Two-Handed Strength      27
    Two-Handed Sweep         3031

    -=Archery=-
    -=Branch 1=-
    Melee Archer             34
    Aim                      500
    Defensive Fire           33
    Master Archer            35
    -=Branch 2=-
    Pinning Shot             803
    Crippling Shot           805
    Critical Shot            804
    Arrow of Slaying         802
    -=Branch 3=-
    Rapidshot                3071
    Shattering Shot          3072
    Surpressing Fire         801
    Scattershot              800


    Unequip for the Win:
    --------------------
    * In the origins stories, be sure to remove all the items of those that accompany
      you (and leave your party) prior to their departure. You may need to save the game
      more often. You can use these items to sell or equip as needed.
    * Another example: once you return from the Kokori Wilds, before talking to Duncan,
      remove all the equipment from Jory and Daveth since they are destined to die.



    ALL ID CODES:
    -------------
    Submitted by: Xiioware

    Use one of the following entries with the 'addtalent' or 'removetalent' codes.

    All id codes for:
    -=SPELLS/TALENT/SKILLS=-

    const int ABILITY_TALENT_ACID_SPRAY = 90034;
    const int ABILITY_TALENT_AIM = 500;
    const int ABILITY_TALENT_ARROW_OF_SLAYING = 802;
    const int ABILITY_TALENT_ASSAULT = 38;
    const int ABILITY_TALENT_AURA_OF_CORRUPTION = 90033;
    const int ABILITY_TALENT_BELOW_THE_BELT = 3026;
    const int ABILITY_TALENT_BERSERK = 700;
    const int ABILITY_TALENT_BLOOD_FRENZY = 713;
    const int ABILITY_TALENT_BRAVERY = 17;
    const int ABILITY_TALENT_BROODMOTHER_CHARGE_LEFT = 90075;
    const int ABILITY_TALENT_BROODMOTHER_CHARGE_RIGHT = 90076;
    const int ABILITY_TALENT_BROODMOTHER_GAS = 90085; T
    const int ABILITY_TALENT_BROODMOTHER_LEFT_V1 = 90031;
    const int ABILITY_TALENT_BROODMOTHER_LEFT_V2 = 90069;
    const int ABILITY_TALENT_BROODMOTHER_RANGED_SPIT = 12010;
    const int ABILITY_TALENT_BROODMOTHER_RESISTANCES = 90077;
    const int ABILITY_TALENT_BROODMOTHER_RIGHT_V1 = 90032;
    const int ABILITY_TALENT_BROODMOTHER_RIGHT_V2 = 90070;
    const int ABILITY_TALENT_BROODMOTHER_SCREAM = 90084;
    const int ABILITY_TALENT_BROODMOTHER_SWEEP = 90071;
    const int ABILITY_TALENT_BROODMOTHER_VOMIT_ALL = 90072;
    const int ABILITY_TALENT_BROODMOTHER_VOMIT_LEFT = 90073;
    const int ABILITY_TALENT_BROODMOTHER_VOMIT_RIGHT = 90074;
    const int ABILITY_TALENT_BROODMOTHER_GRAB_LEFT = 90098;
    const int ABILITY_TALENT_BROODMOTHER_GRAB_RIGHT = 90099;
    const int ABILITY_TALENT_CAPTIVATE = 1000;
    const int ABILITY_TALENT_CLEANSE_AREA = 3017;
    const int ABILITY_TALENT_CONSTRAINT = 3006;
    const int ABILITY_TALENT_CRIPPLE = 3069;
    const int ABILITY_TALENT_CRIPPLING_SHOT = 805;
    const int ABILITY_TALENT_CRITICAL_SHOT = 804;
    const int ABILITY_TALENT_CRITICAL_STRIKE = 3;
    const int ABILITY_TALENT_CRY_OF_VALOR = 3045;
    const int ABILITY_TALENT_DARKSPAWN_RESISTANCES = 90078; Gives you the darkspawn resistance stat
    const int ABILITY_TALENT_DEADLY_STRIKE = 708;
    const int ABILITY_TALENT_DEATH_BLOW = 3021;
    const int ABILITY_TALENT_DEATH_FURY = 4051;
    const int ABILITY_TALENT_LACERATE = 3059;
    const int ABILITY_TALENT_DEFENSIVE_FIRE = 33;
    const int ABILITY_TALENT_DEMON_PROPERTIES = 90081; ?
    const int ABILITY_TALENT_DEMORALIZE = 705;
    const int ABILITY_TALENT_DESTROYER = 3032;
    const int ABILITY_TALENT_DEVOUR = 3065;
    const int ABILITY_TALENT_DIRTY_FIGHTING = 603;
    const int ABILITY_TALENT_DISENGAGE = 3016;
    const int ABILITY_TALENT_DISTRACTION = 701;
    const int ABILITY_TALENT_EVASION = 3069;

    const int ABILITY_TALENT_DODGE = 21;
    const int ABILITY_TALENT_COMBAT_MOVEMENT = 21;

    const int ABILITY_TALENT_EXPLOIT_WEAKNESS = 56;
    const int ABILITY_TALENT_DUAL_WEAPON_CRIPPLE = 10;
    const int ABILITY_TALENT_DUAL_WEAPON_DOUBLE_STRIKE = 11;
    const int ABILITY_TALENT_DUAL_WEAPON_FLURRY = 3035;
    const int ABILITY_TALENT_DUAL_WEAPON_MOMENTUM = 717;
    const int ABILITY_TALENT_DUAL_WEAPON_RIPOSTE = 9;
    const int ABILITY_TALENT_DUAL_WEAPON_SWEEP = 3044;
    const int ABILITY_TALENT_DUAL_WEAPON_TBD = 8;
    const int ABILITY_TALENT_DUELING = 709;
    const int ABILITY_TALENT_FEAST_OF_THE_FALLEN = 3058;
    const int ABILITY_TALENT_FEIGN_DEATH = 3023;
    const int ABILITY_TALENT_FINAL_BLOW = 3009;
    const int ABILITY_TALENT_FRIGHTENING = 3066;
    const int ABILITY_TALENT_GENLOCK_PROPERTIES = 90079;
    const int ABILITY_TALENT_GOLEM_KICK = 90058;
    const int ABILITY_TALENT_GOLEM_QUAKE = 90056;
    const int ABILITY_TALENT_GOLEM_RANGED_1 = 90057;
    const int ABILITY_TALENT_GOLEM_SLAM = 90055;
    const int ABILITY_TALENT_HIDDEN_ASSASSIN = 4014;
    const int ABILITY_TALENT_HIDDEN_BERSERKER = 4016;
    const int ABILITY_TALENT_HIDDEN_CHAMPION = 4013;
    const int ABILITY_TALENT_HIDDEN_DOG = 4034;
    const int ABILITY_TALENT_HIDDEN_DUELIST = 4030;
    const int ABILITY_TALENT_HIDDEN_RANGER = 4029;
    const int ABILITY_TALENT_HIDDEN_REAVER = 4019;
    const int ABILITY_TALENT_HIDDEN_ROGUE = 4020;
    const int ABILITY_TALENT_HIDDEN_SHALE = 4033;
    const int ABILITY_TALENT_HIDDEN_TEMPLAR = 4021;
    const int ABILITY_TALENT_HIDDEN_WARRIOR = 4022;
    const int ABILITY_TALENT_HURLOCK_PROPERTIES = 90080;
    const int ABILITY_TALENT_INDOMITABLE = 28;
    const int ABILITY_TALENT_INVALID_TALENT = 0;
    const int ABILITY_TALENT_KEEN_DEFENSE = 3049;
    const int ABILITY_TALENT_LETHALITY = 777;
    const int ABILITY_TALENT_MARK_OF_DEATH = 3060;
    const int ABILITY_TALENT_MASTER_ARCHER = 35;
    const int ABILITY_TALENT_MELEE_ARCHER = 34;
    const int ABILITY_TALENT_MIGHTY_BLOW = 3028;
    const int ABILITY_TALENT_MONSTER_ABOMINATION_RAGE = 90089;
    const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_RAGE = 90090;
    const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_HUNGER = 90116;
    const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_SLOTH = 90117;
    const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_DESIRE = 90118;
    const int ABILITY_TALENT_MONSTER_ARCANEHORROR_AOE = 90091;
    const int ABILITY_TALENT_MONSTER_AURA_HEALING = 90088;
    const int ABILITY_TALENT_MONSTER_AURA_WEAKNESS = 90087;
    const int ABILITY_TALENT_MONSTER_BEAR_HUG = 90018;
    const int ABILITY_TALENT_MONSTER_BEAR_RAGE = 90020;
    const int ABILITY_TALENT_MONSTER_BEAR_SLAM = 90019;
    const int ABILITY_TALENT_MONSTER_BRONTO_CHARGE = 90024;
    const int ABILITY_TALENT_MONSTER_BRONTO_STOMP = 90025;
    const int ABILITY_TALENT_MONSTER_CANINE_HOWL = 90067;
    const int ABILITY_TALENT_MONSTER_DOG_CHARGE = 90016;
    const int ABILITY_TALENT_MONSTER_DOG_COMBAT_TRAINING = 90049;
    const int ABILITY_TALENT_MONSTER_DOG_FORTITUDE = 90050;
    const int ABILITY_TALENT_MONSTER_DOG_GROWL = 90017;
    const int ABILITY_TALENT_MONSTER_DOG_NEMESIS = 90051;
    const int ABILITY_TALENT_MONSTER_DOG_OVERWHELM = 90015;
    const int ABILITY_TALENT_MONSTER_DOG_SHRED = 90047;
    const int ABILITY_TALENT_MONSTER_FLANKING = 90023;
    const int ABILITY_TALENT_MONSTER_GOLEM_HURL = 90060;
    const int ABILITY_TALENT_MONSTER_GOLEM_QUAKE = 90056;
    const int ABILITY_TALENT_MONSTER_GOLEM_RANGED_1 = 90057;
    const int ABILITY_TALENT_MONSTER_GOLEM_SLAM = 90055;
    const int ABILITY_TALENT_MONSTER_MABARI_HOWL = 90048;
    const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_LEFT = 90063;
    const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_RIGHT = 90062;
    const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_LEFT = 90065;
    const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_RIGHT = 90064;
    const int ABILITY_TALENT_MONSTER_OGRE_GRAB = 90036;
    const int ABILITY_TALENT_MONSTER_OGRE_RAM = 90066;
    const int ABILITY_TALENT_MONSTER_OGRE_STOMP = 90038;
    const int ABILITY_TALENT_MONSTER_OGRE_SWEEP = 90037;
    const int ABILITY_TALENT_MONSTER_ORB_BLACK = 90044;
    const int ABILITY_TALENT_MONSTER_PARALYZE = 90043;
    const int ABILITY_TALENT_MONSTER_POISON_BITE = 90030;
    const int ABILITY_TALENT_MONSTER_POISON_SPIT = 90068;
    const int ABILITY_TALENT_MONSTER_RABID = 90083;
    const int ABILITY_TALENT_MONSTER_REVENANT_DOUBLESTRIKE = 90086;
    const int ABILITY_TALENT_MONSTER_REVENANT_PULL = 90092;
    const int ABILITY_TALENT_MONSTER_SHRED = 90039;
    const int ABILITY_TALENT_MONSTER_SHRIEK_LEAP = 90040;
    const int ABILITY_TALENT_MONSTER_SHRIEK_SHRIEK = 90041;
    const int ABILITY_TALENT_MONSTER_SHRIEK_FRENZY = 90128;
    const int ABILITY_TALENT_MONSTER_SHRIEK_OVERWHLEM = 90129;
    const int ABILITY_TALENT_MONSTER_SPIDER_WEB = 90029;
    const int ABILITY_TALENT_MONSTER_STALKER_SCARE = 90026;
    const int ABILITY_TALENT_MONSTER_STALKER_SLOW = 90028;
    const int ABILITY_TALENT_MONSTER_STALKER_SPIT = 90027;
    const int ABILITY_TALENT_MONSTER_UNDEAD_DRAIN = 90046;
    const int ABILITY_TALENT_MONSTER_UNDEAD_SPIRIT = 90042;
    const int ABILITY_TALENT_MONSTER_WISP_ATTACK = 11131;
    const int ABILITY_TALENT_MOTIVATE = 42;
    const int ABILITY_TALENT_NATURE_I_COURAGE_OF_THE_PACK = 1004;
    const int ABILITY_TALENT_NATURE_II_HARDINESS_OF_THE_BEAR = 91;
    const int ABILITY_TALENT_MASTER_RANGER = 92;
    const int ABILITY_TALENT_ONE_MIND = 29;
    const int ABILITY_TALENT_ONE_MIND_II = 30;
    const int ABILITY_TALENT_ONE_MIND_III = 31;
    const int ABILITY_TALENT_ONE_MIND_IV = 32;
    const int ABILITY_TALENT_OVERPOWER = 3073;
    const int ABILITY_TALENT_OVERRUN = 3024;
    const int ABILITY_TALENT_PAIN = 3067;
    const int ABILITY_TALENT_PERFECT_STRIKING = 20;
    const int ABILITY_TALENT_PINNING_SHOT = 803;
    const int ABILITY_TALENT_PINPOINT_STRIKE = 3051;
    const int ABILITY_TALENT_POMMEL_STRIKE = 3024;
    const int ABILITY_TALENT_POWER_SLAM = 90045;
    const int ABILITY_TALENT_POWERFUL = 14;
    const int ABILITY_TALENT_POWERFUL_SWINGS = 718;
    const int ABILITY_TALENT_PRECISE_STRIKING = 19;
    const int ABILITY_TALENT_PUNISHER = 7;
    const int ABILITY_TALENT_RALLY = 3038;
    const int ABILITY_TALENT_RAPIDSHOT = 3071;
    const int ABILITY_TALENT_RESILIENCE = 48;
    const int ABILITY_TALENT_RESIST_DECEPTION = 52;
    const int ABILITY_TALENT_RIGHTEOUS_STRIKE = 23;
    const int ABILITY_TALENT_SCATTERSHOT = 800;
    const int ABILITY_TALENT_SHATTERING_BLOWS = 3001;
    const int ABILITY_TALENT_SHATTERING_SHOT = 3072;
    const int ABILITY_TALENT_SHIELD_BALANCE = 37;
    const int ABILITY_TALENT_SHIELD_BASH = 617;
    const int ABILITY_TALENT_SHIELD_BLOCK = 3074;
    const int ABILITY_TALENT_SHIELD_COVER = 13;
    const int ABILITY_TALENT_SHIELD_DEFENSE = 704;
    const int ABILITY_TALENT_SHIELD_EXPERTISE = 36;
    const int ABILITY_TALENT_SHIELD_MASTERY = 2;
    const int ABILITY_TALENT_SHIELD_PUMMEL = 1;
    const int ABILITY_TALENT_SHIELD_TACTICS = 3030;
    const int ABILITY_TALENT_SHIELD_WALL = 12;
    const int ABILITY_TALENT_HOLY_SMITE = 25;
    const int ABILITY_TALENT_SPIDER_PROPERTIES = 90082;
    const int ABILITY_TALENT_STRONG = 27;
    const int ABILITY_TALENT_STUNNING_BLOWS = 3000;
    const int ABILITY_TALENT_SUMMON_SPIDER = 93;
    const int ABILITY_TALENT_SUNDER_ARMOR = 4;
    const int ABILITY_TALENT_SUNDER_WEAPON = 3025;
    const int ABILITY_TALENT_SUPERIORITY = 3039;
    const int ABILITY_TALENT_SUPPRESSING_FIRE = 801;
    const int ABILITY_TALENT_TAUNT = 3041;
    const int ABILITY_TALENT_THREATEN = 808;
    const int ABILITY_TALENT_TRAINING_DEMONIC_COMBAT = 3078;
    const int ABILITY_TALENT_TRAINING_HUMANOID_COMBAT = 3077;
    const int ABILITY_TALENT_TRAINING_SIMPLE_COMBAT = 3076;
    const int ABILITY_TALENT_UPSET_BALANCE = 3050;
    const int ABILITY_TALENT_DUAL_WEAPON_EXPERT = 5;
    const int ABILITY_TALENT_DUAL_WEAPON_MASTER = 3036;
    const int ABILITY_TALENT_DUAL_WEAPON_TRAINING = 6;
    const int ABILITY_TALENT_WAR_CRY = 3037;
    const int ABILITY_TALENT_WEAPON_SWEEP = 3031;
    const int ABILITY_TALENT_DUAL_WEAPON_WHIRLWIND = 3043;
    const int ABILITY_SPELL_ABOMINATION_FLAME = 10004;
    const int ABILITY_SPELL_ANIMATE_DEAD = 10508;
    const int ABILITY_SPELL_ANTIMAGIC_BURST = 11003;
    const int ABILITY_SPELL_ANTIMAGIC_WARD = 10900;
    const int ABILITY_SPELL_ARCANE_BOLT = 200254;
    const int ABILITY_SPELL_ARCANE_HORROR_ATTACK = 14005;
    const int ABILITY_SPELL_ARCANE_MIGHT = 10208;
    const int ABILITY_SPELL_ARCANE_SHIELD = 200255;
    const int ABILITY_SPELL_AURA_OF_MIGHT = 17020;
    const int ABILITY_SPELL_BEAR = 17010;
    const int ABILITY_SPELL_BLIZZARD = 13000;
    const int ABILITY_SPELL_BLOOD_CONTROL = 10703;
    const int ABILITY_SPELL_BLOOD_MAGIC = 10700;
    const int ABILITY_SPELL_BLOOD_SACRIFICE = 10701;
    const int ABILITY_SPELL_BLOOD_WOUND = 10702;
    const int ABILITY_SPELL_BRANKA_AOE = 90004;
    const int ABILITY_SPELL_BRANKA_MIND_CONTROL = 90005;
    const int ABILITY_SPELL_BRANKA_ROCKSTRIKE = 90003;
    const int ABILITY_SPELL_CHAOS_DRAKE_BREATH = 14003;
    const int ABILITY_SPELL_CHAOS_MAGIC = 17028;
    const int ABILITY_SPELL_CLEANSING_AURA = 10507;
    const int ABILITY_SPELL_COMBAT_MAGIC = 17023;
    const int ABILITY_SPELL_CONE_OF_COLD = 13002;
    const int ABILITY_SPELL_CRUSHING_PRISON = 11123;
    const int ABILITY_SPELL_CURE = 10200;
    const int ABILITY_SPELL_DAZE = 11115;
    const int ABILITY_SPELL_DEAD_MAN_WALKING = 12005;
    const int ABILITY_SPELL_DEATH_CLOUD = 15003;
    const int ABILITY_SPELL_DEATH_MAGIC = 17002;
    const int ABILITY_SPELL_DEMON_AURA = 90053;
    const int ABILITY_SPELL_DEMON_LIFT = 90054;
    const int ABILITY_SPELL_DEMON_SCATTER = 90052;
    const int ABILITY_SPELL_DIVINE_RESTORATION = 10201;
    const int ABILITY_SPELL_DO_NOT_USE = 11126;
    const int ABILITY_SPELL_DRAGON_BREATH_EVIL = 15000;
    const int ABILITY_SPELL_DRAGON_BREATH_FIRE = 10005;
    const int ABILITY_SPELL_DRAIN_LIFE = 15002;
    const int ABILITY_SPELL_EARTHQUAKE = 11116;
    const int ABILITY_SPELL_EARTHRAGE = 12000;
    const int ABILITY_SPELL_EARTHRAGE_II = 12001;
    const int ABILITY_SPELL_EARTHRAGE_III = 12002;
    const int ABILITY_SPELL_EARTHRAGE_IV = 12003;
    const int ABILITY_SPELL_ELEMENTAL_AURA = 10601;
    const int ABILITY_SPELL_ELEMENTAL_CONDUIT = 17000;
    const int ABILITY_SPELL_FADE_SHROUD = 17021;
    const int ABILITY_SPELL_FIRE_ELEMENTAL_LASH = 10006;
    const int ABILITY_SPELL_FIREBALL = 10003;
    const int ABILITY_SPELL_FIREFIELD = 10007;
    const int ABILITY_SPELL_FLAME_BLAST = 10001;
    const int ABILITY_SPELL_FLAMING_WEAPONS = 10204;
    const int ABILITY_SPELL_FLYING_SWARM = 17007;
    const int ABILITY_SPELL_FROSTWALL = 11007;
    const int ABILITY_SPELL_GAS_EXPLOSION = 10008;
    const int ABILITY_SPELL_GLYPH_OF_NEUTRALIZATION = 17028;
    const int ABILITY_SPELL_GLYPH_OF_PARALYSIS = 11001;
    const int ABILITY_SPELL_GLYPH_OF_REPULSION = 17000;
    const int ABILITY_SPELL_GLYPH_OF_WARDING = 10601;
    const int ABILITY_SPELL_GOLEM_HURL = 90060;
    const int ABILITY_SPELL_GREASE = 11113;
    const int ABILITY_SPELL_GUARDIAN_GLYPH = 11001;
    const int ABILITY_SPELL_HEAL = 10104;
    const int ABILITY_SPELL_HEROIC_DEFENSE = 10203;
    const int ABILITY_SPELL_HEROIC_OFFENSE = 10206;
    const int ABILITY_SPELL_HEROS_ARMOR = 10202;
    const int ABILITY_SPELL_HIDDEN_ARCANE_WARRIOR = 4012;
    const int ABILITY_SPELL_HIDDEN_BARD = 4015;
    const int ABILITY_SPELL_HIDDEN_BLOODMAGE = 4017;
    const int ABILITY_SPELL_HIDDEN_SHAPESHIFTER = 4018;
    const int ABILITY_SPELL_HIDDEN_SPIRIT_HEALER = 4025;
    const int ABILITY_SPELL_HIDDEN_WIZARD = 4023;
    const int ABILITY_SPELL_HORROR = 11108;
    const int ABILITY_SPELL_IMMOBILIZE = 11100;
    const int ABILITY_SPELL_INFERNO = 10002;
    const int ABILITY_SPELL_INVALID_SPELL = 10000;
    const int ABILITY_SPELL_LIFEWARD = 10506;
    const int ABILITY_SPELL_LIGHTNING = 14001;
    const int ABILITY_SPELL_LIGHTNING_WEAPONS = 10205;
    const int ABILITY_SPELL_MAGE_BASE_ATTACK = 11130;
    const int ABILITY_SPELL_MANA_CLASH = 11000;
    const int ABILITY_SPELL_MANA_CLEANSE = 11004;
    const int ABILITY_SPELL_MASS_CORPSE_DETONATION = 12011;
    const int ABILITY_SPELL_MASS_PARALYSIS = 11110;
    const int ABILITY_SPELL_MASS_SLOW = 11112;
    const int ABILITY_SPELL_MIND_BLAST = 12006;
    const int ABILITY_SPELL_MIND_FOCUS = 10209;
    const int ABILITY_SPELL_MIND_ROT = 11109;
    const int ABILITY_SPELL_MONSTER_OGRE_HURL = 90061;
    const int ABILITY_SPELL_MONSTERBUFFER3 = 90006;
    const int ABILITY_SPELL_MONSTERBUFFER4 = 90007;
    const int ABILITY_SPELL_MONSTERBUFFER5 = 90008;
    const int ABILITY_SPELL_NIGHTMARE = 11125;
    const int ABILITY_SPELL_PARALYSIS_EXPLOSION = 90173;
    const int ABILITY_SPELL_PARALYZE = 11107;
    const int ABILITY_SPELL_PETRIFY = 11124;
    const int ABILITY_SPELL_PURIFY = 10207;
    const int ABILITY_SPELL_REANIMATE = 10500;
    const int ABILITY_SPELL_REGENERATION = 10210;
    const int ARCHDEMON_VORTEX = 90000;
    const int ARCHDEMON_SMITE = 90001;
    const int ARCHDEMON_DETONATE_DARKSPAWN = 90002;
    const int ARCHDEMON_CORRUPTION_BLAST = 90172;
    const int ABILITY_SPELL_REVIVAL = 10504;
    const int ABILITY_SPELL_ROOT = 11114;
    const int ABILITY_SPELL_SHAPESHIFTER = 17009;
    const int ABILITY_SPELL_SHARED_FATE = 11101;
    const int ABILITY_SPELL_SHIELD_PARTY = 10401;
    const int ABILITY_SPELL_SHIMMERING_SHIELD = 17022;
    const int ABILITY_SPELL_SHOCK = 14000;
    const int ABILITY_SPELL_SLEEP = 11121;
    const int ABILITY_SPELL_SLOW = 11111;
    const int ABILITY_SPELL_SPELL_BOOST = 17015;
    const int ABILITY_SPELL_SPELL_BOOST_II = 17016;
    const int ABILITY_SPELL_SPELL_BOOST_III = 17017;
    const int ABILITY_SPELL_SPELL_BOOST_IV = 17018;
    const int ABILITY_SPELL_SPELL_MIGHT = 17001;
    const int ABILITY_SPELL_SPELL_SHIELD = 10400;
    const int ABILITY_SPELL_SPELL_WISP = 11006;
    const int ABILITY_SPELL_SPELLBLOOM = 11005;
    const int ABILITY_SPELL_SPIDER_SHAPE = 17008;
    const int ABILITY_SPELL_STEAM_CLOUD = 10009;
    const int ABILITY_SPELL_STINGING_SWARM = 12008;
    const int ABILITY_SPELL_STONEFIST = 12004;
    const int ABILITY_SPELL_STORM_OF_THE_CENTURY = 14004;
    const int ABILITY_SPELL_SUPPORT_THE_WEAK = 10509;
    const int ABILITY_SPELL_TBD_WAS_DANCE_OF_MADNESS = 11122;
    const int ABILITY_SPELL_TEMPEST = 14002;
    const int ABILITY_SPELL_TREMOR = 11117;
    const int ABILITY_SPELL_TREMOR_II = 11118;
    const int ABILITY_SPELL_TREMOR_III = 11119;
    const int ABILITY_SPELL_TREMOR_IV = 11120;
    const int ABILITY_SPELL_WALKING_BOMB = 12005;
    const int ABILITY_SPELL_WALL_OF_FORCE = 17019;
    const int ABILITY_SPELL_WALL_OF_STONE = 11002;
    const int ABILITY_SPELL_WEAKNESS = 11106;
    const int MONSTER_TALENT_WILD_SYLVAN_ROOTS = 12007;
    const int ABILITY_SPELL_WINTERS_GRASP = 13001;
    const int ABILITY_SPELL_WYNNES_SEAL_PORTAL = 10704;
    const int ABILITY_TALENT_BACKSTAB = 3002;
    const int ABILITY_SKILL_DWARVEN_RESISTANCE = 3080;
    const int ABILITY_SKILL_HERBALISM_1 = 100061;
    const int ABILITY_SKILL_HERBALISM_2 = 100062;
    const int ABILITY_SKILL_HERBALISM_3 = 100063;
    const int ABILITY_SKILL_HERBALISM_4 = 100064;
    const int ABILITY_SKILL_INVALID_SKILL = 100000;
    const int ABILITY_SKILL_LOCKPICKING_1 = 100001;
    const int ABILITY_SKILL_LOCKPICKING_2 = 100002;
    const int ABILITY_SKILL_LOCKPICKING_3 = 100003;
    const int ABILITY_SKILL_LOCKPICKING_4 = 100004;
    const int ABILITY_SKILL_PERSUADE_1 = 100011;
    const int ABILITY_SKILL_PERSUADE_2 = 100012;
    const int ABILITY_SKILL_PERSUADE_3 = 100013;
    const int ABILITY_SKILL_PERSUADE_4 = 100014;
    const int ABILITY_SKILL_PET_ATTACK = 100090;
    const int ABILITY_SKILL_PET_DEFEND = 100092;
    const int ABILITY_SKILL_PET_FOLLOW = 100091;
    const int ABILITY_SKILL_PET_SPECIAL_ABILITY = 100093;
    const int ABILITY_SKILL_POISON_1 = 100071;
    const int ABILITY_SKILL_POISON_2 = 100072;
    const int ABILITY_SKILL_POISON_3 = 100073;
    const int ABILITY_SKILL_POISON_4 = 100074;

    const int ABILITY_SKILL_COMBAT_TRAINING_1 = 100100;
    const int ABILITY_SKILL_COMBAT_TRAINING_2 = 100101;
    const int ABILITY_SKILL_COMBAT_TRAINING_3 = 100102;
    const int ABILITY_SKILL_COMBAT_TRAINING_4 = 100104;


    const int ABILITY_SKILL_SENSE_DARKSPAWN = 4050;
    const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_BURNING = 100083;
    const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_GOLEM = 100080;
    const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_MOUSE = 100081;
    const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_SPIRIT = 100084;
    const int ABILITY_SKILL_STEALING_1 = 100021;
    const int ABILITY_SKILL_STEALING_2 = 100022;
    const int ABILITY_SKILL_STEALING_3 = 100023;
    const int ABILITY_SKILL_STEALING_4 = 100024;
    const int ABILITY_SKILL_STEALTH_1 = 100075;
    const int ABILITY_SKILL_STEALTH_2 = 100076;
    const int ABILITY_SKILL_STEALTH_3 = 100077;
    const int ABILITY_SKILL_STEALTH_4 = 100078;
    const int ABILITY_SKILL_STEALTHY_ATTACK = 12009;
    const int ABILITY_SKILL_SURVIVAL_1 = 100051;
    const int ABILITY_SKILL_SURVIVAL_2 = 100052;
    const int ABILITY_SKILL_SURVIVAL_3 = 100053;
    const int ABILITY_SKILL_SURVIVAL_4 = 100054;
    const int ABILITY_SKILL_TRAPS_1 = 100041;
    const int ABILITY_SKILL_TRAPS_2 = 100042;
    const int ABILITY_SKILL_TRAPS_3 = 100043;
    const int ABILITY_SKILL_TRAPS_4 = 100044;

    const int ABILITY_SKILL_COMBAT_TACTICS_1 = 100110;
    const int ABILITY_SKILL_COMBAT_TACTICS_2 = 100111;
    const int ABILITY_SKILL_COMBAT_TACTICS_3 = 100112;
    const int ABILITY_SKILL_COMBAT_TACTICS_4 = 100113;


    const int ITEM_ABILITY_HEALING_SALVE = 200001;
    const int ITEM_ABILITY_HEALING_SALVE_1 = 200010;
    const int ITEM_ABILITY_HEALING_SALVE_2 = 200011;
    const int ITEM_ABILITY_HEALING_SALVE_3 = 200012;
    const int ITEM_ABILITY_HEALING_SALVE_4 = 200013;

    const int ITEM_ABILITY_UNIQUE_POWER_UNLIMITED_USE = 200203;

    const int ITEM_ABILITY_KOLGRIMS_HORN = 200262;

    const int ABILITY_TRAIT_CLUMSY = 150003;
    const int ABILITY_TRAIT_COLD_IMMUNITY = 150011;
    const int ABILITY_TRAIT_COLD_VULNERABILITY = 150012;
    const int ABILITY_TRAIT_CRITICAL_HIT_IMMUNITY = 150007;
    const int ABILITY_TRAIT_DEMONIC_CASTER = 150008;
    const int ABILITY_TRAIT_EXPLOSIVE = 150009;
    const int ABILITY_TRAIT_FIRE_IMMUNITY = 150010;
    const int ABILITY_TRAIT_FIRE_VULNERABILITY = 150013;
    const int ABILITY_TRAIT_NATURE_IMMUNITY = 150014;
    const int ABILITY_TRAIT_SPIRIT_IMMUNITY = 150015;
    const int ABILITY_TRAIT_LIGHTNING_IMMUNITY = 150016;
    const int ABILITY_TRAIT_STURDY = 90300;

    const int ABILITY_TRAIT_FRAGILE = 150001;
    const int ABILITY_TRAIT_GHOST = 150004;
    const int ABILITY_TRAIT_HIGH_MORALE = 150005;
    const int ABILITY_TRAIT_LOW_MORALE = 150006;
    const int ABILITY_TRAIT_SENILE = 150002;
    const int ABILITY_TRAIT_WEAKLY = 150000;

    const int ABILITY_TALENT_MONSTER_REVENANT_MASS_PULL = 90100;
    const int ABILITY_MONSTER_ARCANEHORROR_SWARM = 90115;
    const int MONSTER_TALENT_WILD_SYLVAN_STOMP = 90119;
    const int MONSTER_TALENT_WILD_SYLVAN_RAGE = 90120;
    const int MONSTER_TALENT_WILD_SYLVAN_ATTK_BL = 90111;
    const int MONSTER_TALENT_WILD_SYLVAN_ATTK_BR = 90122;
    const int MONSTER_TALENT_WILD_SYLVAN_ATTK_FL = 90123;
    const int MONSTER_TALENT_WILD_SYLVAN_ATTK_FR = 90124;
    const int MONSTER_TALENT_MONSTER_CORRUPTION_BURST = 90127;
    const int MONSTER_ASHWRAITH_WHIRLWIND = 90134;
    const int MONSTER_ASHWRAITH_LEAP = 90135;
    const int MONSTER_ASHWRAITH_SLAM = 90136;
    const int MONSTER_SUCCUBUS_DANCE = 90137;
    const int MONSTER_SUCCUBUS_SCREAM = 90138;
    const int MONSTER_DRAGON_BREATH = 90094;
    const int MONSTER_DRAGON_TAIL_SLAP = 90140;
    const int MONSTER_DRAGON_WING_BUFFET = 90141;
    const int MONSTER_DRAGON_SHRED = 90142;
    const int MONSTER_DRAGON_RAKE = 90143;
    const int MONSTER_DRAGON_ROAR = 90144;
    const int MONSTER_DRAGONLING_BREATH = 90145;
    const int MONSTER_PRIDE_DEMON_FIRE_BLAST = 90146;
    const int MONSTER_PRIDE_DEMON_FROST_BLAST = 90147;
    const int MOSNTER_PRIDE_DEMON_MANA_WAVE = 90148;
    const int MONSTER_PRIDE_DEMON_FIRE_BOLT = 90149;
    const int MONSTER_PRIDE_DEMON_FROST_BOLT = 90150;
    const int ABILITY_TALENT_MONSTER_AURA_FIRE = 90151;
    const int MONSTER_RAGE_DEMON_FIRE_BOLT = 90152;
    const int MONSTER_RAGE_DEMON_LAVA_BURST = 90153;
    const int MONSTER_RAGE_DEMON_SLAM = 90154;
    const int MONSTER_HIGH_DRAGON_BREATH = 10005;
    const int MONSTER_LARGE_ATTCK_BACK_LEFT = 90063;
    const int MONSTER_LARGE_ATTCK_BACK_LEFT2 = 90157;
    const int MONSTER_LARGE_ATTCK_BACK_LEFT3 = 90158;
    const int MONSTER_LARGE_ATTCK_BACK_RIGHT = 90062;
    const int MONSTER_LARGE_ATTCK_BACK_RIGHT2 = 90155;
    const int MONSTER_LARGE_ATTCK_BACK_RIGHT3 = 90156;
    const int MONSTER_LARGE_ATTCK_RIGHT = 90064;
    const int MONSTER_LARGE_ATTCK_RIGHT2 = 90159;
    const int MONSTER_LARGE_ATTCK_RIGHT3 = 90160;
    const int MONSTER_LARGE_ATTCK_LEFT = 90065;
    const int MONSTER_LARGE_ATTCK_LEFT2 = 90161;
    const int MONSTER_LARGE_ATTCK_LEFT3 = 90162;
    const int MONSTER_HIGH_DRAGON_WING_BUFFET = 90163;
    const int MONSTER_HIGH_DRAGON_ROAR = 90164;
    const int MONSTER_HIGH_DRAGON_TAIL_FLAP = 90165;
    const int MONSTER_HIGH_DRAGON_SWEEP = 90166;
    const int MONSTER_HIGH_DRAGON_STOMP = 90167;
    const int MONSTER_HIGH_DRAGON_FIRE_SPIT = 90168;
    const int MONSTER_HIGH_DRAGON_GRAB_LEFT = 90169;
    const int MONSTER_HIGH_DRAGON_GRAB_RIGHT = 90170;
    const int MONSTER_BEAR_OVERWHELM = 90130;
    const int MONSTER_STALKER_OVERWHLEM = 90131;
    const int MONSTER_DRAGON_OVERWHELM = 90132;
    const int MONSTER_SPIDER_OVERWHELM = 90133;
    const int MONSTER_ARCANE_HORROR_BUFF = 90171;
    const int ABILITY_TALENT_STEALTH = 100075;
    const int ABILITY_TALENT_COMBAT_STEALTH = 100077;

    const int ABILITY_SPELL_WYNNE_SPECIAL = 10510;


    Character Modifier Codes:
    -------------------------
    These character modifier codes work with the runscript appearance cheat (see above):

    BLANK_MODEL = 1;
    ELF = 2;
    DWARF = 3;
    DRAGON_NORMAL = 4;
    GOLEM_SHALE = 5;
    GOLEM_STONE = 6;
    GOLEM_STEEL = 7;
    BEAR_GREAT = 8;
    BEAR_BLACK = 9;
    BROODMOTHER = 10;
    BRONTO = 11;
    ARCANE_HORROR = 12;
    QUNARI = 13;
    WISP = 14;
    HUMAN = 15;
    HURLOCK_NORMAL = 16;
    HURLOCK_ALPHA = 17;
    HURLOCK_EMISSARY = 18;

    NUG = 20;
    WEREWOLF_A = 22;
    SHRIEK_A = 23;
    SUCCUBUS = 24;
    ABOMINATION = 25;
    REVENANT_A = 26;
    RAGE_DEMON = 27;
    CORPSE_D = 28;
    CORPSE_E = 29;
    CORPSE_S = 30;
    SHADE = 31;
    ASH_WRAITH = 32;
    DEEPSTALKER = 33;
    DOG_MABARI_ = 34;
    DOG_PARTY_MEMBER = 35;
    SQUIREL = 36;
    RAT_LARGE = 37;
    HUMAN_BOY = 38;
    HUMAN_SERVANT_AMBIENT = 39;
    HUMAN_LIBRARY_AMBIENT = 40;
    RAT_SMALL = 41;
    HUMAN_GUARD_AMBIENT = 42;
    HUMAN_NOBLE_AMBIENT = 43;
    HUMAN_MALE_FAT = 44;
    HUMAN_FEMALE_FAT = 45;
    APP_NPC_DUNCAN = 46;
    APP_OGRE_A = 47;

    WOLF = 49;
    GENLOCK_NORMAL = 50;
    GENLOCK_ALPHA = 51;
    GENLOCK_EMISSARY = 52;
    WITHERFANG = 53;
    AMBIENT_GOAT = 54;
    AMBIENT_MUTT = 55;

    SPIDER_CORRUPTED = 57;
    SPIDER_GIANT = 58;
    SPIDER_POISONOUS = 59;
    HUMAN_DYING_AMBIENT = 60;
    HUMAN_PRELUDE_WIZARD = 61;
    CAT = 63;
    DRAGONLING = 64;
    WILD_SYLVAN = 65;
    DRAGON_HIGH = 66;
    BEAR_BEARESKAN = 68;
    SKELETON_A = 69;
    SKELETON_F = 70;
    SKELETON_S = 71;
    PRIDE_DEMON = 72;
    BROODMOTHER_TENTACLE = 73;
    WOLF_BLIGHT = 74;
    LADY_OF_THE_FOREST = 75;
    PIG = 76;
    DEER = 77;
    OX = 78;
    RAM = 79;
    DRAGON_DRAKE = 80;
    SPIRIT_APPARATUS_HEAD = 81;
    ARCHDEMON_WOUNDED_ = 82;
    RAVEN = 84;
    HALLA = 85;
    CHICKEN = 86;
    OWL = 87;
    GRAND_OAK = 88;
    ARCHDEMON = 89;


    Character appearance codes:
    ---------------------------
    Use one of the following entries with the "runscript appearance" code.

    Appearance             Code 
    --------------------------------
    Blank model            1 
    Elf                    2
    Dwarf                  3 
    Dragon, normal         4 
    Golem, shale           5 
    Golem, stone           6 
    Golem, steel           7 
    Bear, great            8 
    Bear, black            9 
    Broodmother            10 
    Bronto                 11 
    Arcane Horror          12 
    Qunari                 13 
    Wisp                   14 
    Human                  15 
    Hurlock, normal        16 
    Hurlock, alpha         17 
    Hurlock, emissary      18 
    Nug                    20 
    Werewolf A             22 
    Shriek A               23 
    Succubus               24 
    Abomination            25 
    Revenant A             26 
    Rage demon             27 
    Corpse D               28 
    Corpse E               29 
    Corpse S               30 
    Shade                  31 
    Ash Wraith             32 
    Deepstalker            33 
    Dog Mabari             34 
    Dog party member       35 
    Squirel                36 
    Rat, large             37 
    Human boy              38 
    Human, servant ambient 39 
    Human, library ambient 40 
    Rat, small             41 
    Human, guard ambient   42 
    Human, noble ambient   43 
    Human, male fat        44 
    Human, female fat      45 
    App NPC Duncan         46 
    App ogre A             47 
    Wolf                   49 
    Genlock, normal        50 
    Genlock, alpha         51 
    Genlock, emissary      52 
    Witherfang             53 
    Ambient goat           54 
    Ambient mutt           55 
    Spider corrupted       57 
    Spider giant           58 
    Spider, poisonous      59 
    Human, dying ambient   60 
    Human, prelude wizard  61 
    Cat                    63 
    Dragonling             64 
    Wild Sylvan            65 
    Dragon, high           66 
    Bear, beareskan        68 
    Skeleton A             69 
    Skeleton F             70 
    Skeleton S             71 
    Pride Demon            72 
    Broodmother Tentacle   73 
    Wolf, blight           74 
    Lady of the Forest     75 
    Pig                    76 
    Deer                   77 
    Ox                     78 
    Ram                    79 
    Dragon, drake          80 
    Spirit apparatus, head 81 
    Archdemon, wounded     82 
    Raven                  84
    Halla                  85
    Chicken                86
    Owl                    87
    Grand Oak              88
    Archdemon              89
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