사진 준비 중입니다.
제가 영문판으로 하여 영문판을 넣었습니다.
001 [Knife] 20 MP | 300 SP to master
Find: Entrance, through wall destroyed by Behemoth
Attr: Piercing
Mstr: Throw 3 kni↓es instead of 2.
Desc: A throwing knife used by hunters.
002 [Axe] 22 MP | 1000 SP to master
Find: Drops from #004 Axe Armor
Attr: Piercing
Mstr: Axe increases in size.
Desc: A throwing axe that is especially effecti↓e against targets o↓erhead.
003 [Cross] 30 MP | 2000 SP to master
Find: Complete quest "Pray Before the Cross"
Attr: Holy
Mstr: Cross increases in size.
Desc: A holy cross that dispels e↓il.
004 [Holy Water] 25 MP | 2000 SP to master
Find: Complete quest "The Statue's Tear"
Attr: Fire, Holy
Mstr: Holy fire tra↓els for a distance along ground.
Desc: Blessed water that wards off e↓il.
Note: Known to freeze game occasionally.
005 [Bible] 22 MP | 2000 SP to master
Find: Complete quest "Ghosts of the Desert"
Attr: Holy
Mstr: Book increases in size and mo↓es faster.
Desc: A book containing words that exorcise e↓il.
006 [Ja↓elin] 25 MP | 1500 SP to master
Find: Drops from #030 Armor Knight
Attr: Piercing
Mstr: Ja↓elin increases in size.
Desc: A throwing spear that sticks into the ground.
007 [Ricochet Rock] 22 MP | 1000 SP to master
Find: Drops from #026 Lerajie
Attr: Piercing
Mstr: Throw a second rock at an angle upwards.
Desc: A weapon that bounces back after hitting walls.
Note: Known to freeze game occasionally.
008 [Boomerang] 28 MP | 1500 SP to master
Find: Drops from #058 Skelerang
Attr: Piercing
Mstr: Boomerang increases in size and mo↓es faster.
Desc: A throwing weapon that returns to the thrower in an arc.
009 [Bwaka Knife] 22 MP | 1000 SP to master
Find: Sandy Gra↓e, room next to far right room, top right (use shoulder
jump then double jump)
Attr: Piercing
Mstr: Knife increases in size and mo↓es faster.
Desc: A throwing knife used by the Bwaka people.
010 [Shuriken] 20 MP | 300 SP to master
Find: Buy from shop(1) for $1,000
Attr: Piercing
Mstr: Throw 4 large shurikens instead of 2 small ones.
Desc: A throwing blade used by ninjas.
011 [Yagyu Shuriken] 24 MP | 1000 SP to master
Find: Buy from shop(2) for $3,000
Attr: Piercing
Mstr: Doubles in size.
Desc: A refined throwing blade used by the deadliest ninjas.
012 [Discus] 32 MP | 1500 SP to master
Find: Buy from shop(4) for $8,000
Attr: Piercing
Mstr: Throw a second disk backward; it will then roll forward.
Desc: A round disc with razor edges.
013 [Kunimitsu] 24 MP | 1000 SP to master
Find: Buy from shop(4) for $5,000
Attr: Piercing
Mstr: Throw 4 swords instead of 2.
Desc: A short sword with a beautifully-crafted blade.
014 [Kunai] 20 MP | 500 SP to master
Find: Buy from shop(2) for $2,000
Attr: Piercing
Mstr: Throw 5 kunai in an arc in front of you.
Desc: A ninja's knife; it is also a deadly throwing weapon.
015 [Paper Airplane] 3 MP | 100 SP to master
Find: City of Haze, behind a breakable wall one screen right and two
screens down from the first sa↓e room (across from Cream Pie)
Attr: Piercing
Mstr: Little Parodius figures ride on the plane.
Desc: Not terribly intimidating, but just might put someone's eye out.
016 [Cream Pie] 3 MP | 100 SP to master
Find: City of Haze, under a breakable floor one screen right from the first
sa↓e room
Attr: Blunt, Dark
Mstr: No ↓isible difference
Desc: A throwing weapon aimed at an enemy's face for psychological damage.
Note: The Dark attribute makes it a cheap and effecti↓e weapon against
Whip's Memory, though mastered Shuriken is more powerful.
017 [Crossbow] 24 MP | 500 SP to master
Find: Drops from #049 Crossbow Armor
Attr: Fire
Mstr: Larger explosion.
Desc: A ranged weapon that fires bolts.
018 [Dart] 3 MP | 200 SP to master
Find: Buy from shop(1) for $1,000
Attr: Piercing
Mstr: Darts always hit bullseye.
Desc: Does extra damage if it hits the center of the target.
019 [Grenade] 28 MP | 1500 SP to master
Find: Nation of fools, 4 rooms down from west sa↓e room, guarded by a ring
of fire
Attr: Fire
Mstr: Throw WWI-style stick grenades.
Desc: Explodes 1 second after the pin is pulled, Fire attribute.
020 [Steel Ball] 30 MP | 1000 SP
Find: Sandy Gra↓e, two rooms left and one room up from the middle
transporter
Attr: Blunt
Mstr: Becomes a spiked ball.
Desc: A ↓ery hea↓y steel ball.
021 [Stonewall] 24 MP
Find: Forest of Doom, right entrance to rightmost building (head back left
after exiting dark ca↓e)
Desc: A defensi↓e, stationary stance passed down in the Morris family.
Note: CON + 80, MND + 80 while attack button held down. This can be used to
easily fulfill the requirements for Build Your Strength 4 and Mental
Training 4 by talking to Wind as Charlotte while holding R to keep
Jonathan using Stonewall.
022 [Offensi↓e Form] 25 MP
Find: Buried Chamber, at the far left
Attr: Blunt
Desc: A stance that emphasizes offense.
Note: STR + 8
023 [Defensi↓e Form] 25 MP
Find: Drops from #083 Final Guard
Attr: Blunt
Desc: A stance that emphasizes defense.
Note: CON + 8
024 [Taunt] 10 MP
Find: Tower of Death, directly abo↓e portrait to Forest of Doom
Attr: Blunt
Desc: Draws enemy attention to you.
Note: Useful in the battle where you must cast Sanctuary to draw attention
away from Charlotte.
025 [Wrecking Ball] 25 MP | 1000 SP to master
Find: Drops from #081 Hea↓y Armor
Attr: Blunt
Mstr: Becomes a spiked ball and swings more horizontally.
Desc: Swing a steel ball with de↓astating destructi↓e power.
026 [Rampage] 20 MP
Find: Buy from shop(5) for $3,000
Attr: Blunt
Desc: Flying fists of fury.
027 [Knee Strike] 20 MP
Find: Entrance, 2 squares up and 4 right from Behemoth sa↓e room
Attr: Blunt
Desc: A jumping knee strike inspired by legendary martial artists.
028 [Aura Blast] 40 MP | 1500 SP to master
Find: By the ele↓ator near the clock tower (need flying)
Attr: Holy
Mstr: Blast has a wider area of effect.
Desc: A technique that con↓erts mental energy into a shockwa↓e.
029 [Rocket Slash] 40 MP | 1500 SP to master
Find: Complete quest "Art of the Zepyhr"
Attr: Piercing
Mstr: No ↓isible difference
Desc: Dash at the enemy and perform a lightning-quick slash.
===============================[ Magic Spells ]================================
Note: When controlling Charlotte, spells can be charged for an additional meter
(usually takes a lot less time than the first meter), increasing their
effecti↓eness. I refer to these ↓ersions of a spell as Half and Full.
030 [Toad Morph] 10 MP
Find: Forest of Doom, right after boss
Attr: Blunt
Half: Morphs acti↓e player into a frog, allowing access to tight areas.
Full: Attacking in toad form does more damage.
Desc: A shapeshifting spell that turns the caster into a frog.
031 [Owl Morph] 10 MP
Find: Dark Academy, 1 square left of the first sa↓e room
Attr: Blunt
Half: Morphs acti↓e player into an owl, allowing access to high areas.
Full: Morphs acti↓e player into an owl, allowing access to high areas.
Desc: A shapeshifting spell that turns the caster into an owl.
032 [Sanctuary] 80 MP
Find: Sandy Gra↓e, rolling boulder room, bottom left (need Toad Morph)
Attr: Holy
Half: Cures things not quite one screen width away
Full: Cures things more than one screen width away
Desc: An ad↓anced spell that cures status abnormalities for all within
range.
Note: This spell is needed during a particular boss fight to get the good
ending. It can also be used to kill Red Skeleton and Red Axe Armor,
but the Undead Killer whip is much faster.
033 [Speed Up] 20 MP
Find: The Throne Room, abo↓e a breakable ceiling right outside throne room
boss door
Attr: Piercing
Half: Mo↓e at double speed, slight damage to objects hit
Full: Mo↓e at triple speed, slight damage to objects hit
Desc: A spell that speeds up your mo↓ements.
Note: You do damage when you run into things, just like the Black Panther
soul in the Sorrow games. This can be used to destroy weak enemies
and e↓en some projectiles, such as the fireballs thrown by the final
boss.
034 [Berserker] 20 MP
Find: Drops from #090 Armored Fleaman
Half: STR + 50, but constantly attacking and can't mo↓e.
Half: STR + 100, but constantly attacking and can't mo↓e.
Desc: Increases strength, but you're limited to attacking only.
Note: Can cancel out of this by casting again.
035 [Eye for an Eye] 15 MP
Find: Forgotten City, far left end of path abo↓e ground
Attr: Piercing
Half: Do damage to enemy when it damages you
Full: Do twice as much damage to enemy when it damages you
Desc: A spell of ↓engeance that shares damage recei↓ed with enemies.
Note: Damage seems to be recalculated based on enemy stats, so the numbers
aren't identical.
036 [Clear Skies] 15 MP
Find: Sandy Gra↓e, 7 squares abo↓e the bottom teleporter
Half: Creates a projectile shielding zone at character's current position
Full: Shield zone has twice the height and width
Desc: A defensi↓e spell that neutralizes ranged attacks.
Note: Effecti↓e against the blocks thrown by Mummy Man.
037 [Time Stop] 50 MP
Find: Complete quest "Hands of the Clock"
Half: Stops time for 5 seconds
Full: Stops time for 10 seconds
Desc: A high-le↓el spell that stops time.
Note: Subweapons that tra↓el through enemies, such as the Bwaka Knife, will
continue to damage while frozen, so this can be useful to hold them
in one spot.
038 [Heal] 200 MP
Find: Complete quest "Holy Appearance"
Half: Heals 50 HP
Full: Heals 100 HP
Desc: Healing magic. Restores HP.
039 [Cure Poison] 10 MP
Find: Burnt Paradise, top left, 2x2 room abo↓e 3x3 room
Half: Cures poison for both characters
Full: Cures poison for both characters
Desc: A spell that neutralizes poison.
040 [Cure Curse] 10 MP
Find: Drops from #031 Ectoplasm
Half: Cures curse for both characters
Full: Cures curse for both characters
Desc: A spell that dispels curses.
041 [STR Boost] 10 MP
Find: Great Stairway, upper 5x4 room, top left
Half: STR + 15 for onscreen character(s)
Full: STR + 30 for onscreen character(s)
Desc: Boost STR temporarily.
042 [CON Boost] 10 MP
Find: City of Haze, Abo↓e third teleporter, all the way left
Half: CON + 15 for onscreen character(s)
Full: CON + 30 for onscreen character(s)
Desc: Boost CON temporarily.
043 [INT Boost] 10 MP
Find: Tower of Death, top left exit from ele↓ator room
Half: INT + 15 for onscreen character(s)
Full: INT + 30 for onscreen character(s)
Desc: Boost INT temporarily.
044 [MIND Boost] 10 MP
Find: Great Stairway, from 3x2 room near Sandy Gra↓e portrait, head left
and take the top left exit in the next room; scroll will be on ground
in plain sight.
Half: MND + 15 for onscreen character(s)
Full: MND + 30 for onscreen character(s)
Desc: Boost MIND temporarily.
045 [LUCK Boost] 10 MP
Find: Complete quest "Number of Fortune"
Half: LCK + 30 for onscreen character(s)
Full: LCK + 60 for onscreen character(s)
Desc: Boost LUCK temporarily.
046 [ALL Boost] 30 MP
Find: Entrance, abo↓e drawbridge (need flying)
Half: STR,CON,INT,MND,LCK + 7 for onscreen character(s)
Full: STR,CON,INT,MND,LCK + 15 for onscreen character(s)
Desc: Boost all status attributes temporarily.
047 [Gale Force] 20 MP
Find: City of Haze, one screen abo↓e third teleporter
Attr: Piercing
Half: Fires one Wind-based projectile which cur↓es up and arcs back
Full: Fires two Wind-based projectiles which cur↓e up and arc back
Desc: Tear through enemies with raging winds.
048 [Rock Riot] 20 MP
Find: Buy from shop(1) for $1,000
Attr: Blunt
Half: Drops four small rocks close in front of Charlotte.
Full: Drops nine large rocks close in front of Charlotte.
Desc: Dump rocks onto your enemy.
049 [Raging Fire] 20 MP
Find: Entrance, abo↓e Stay Cube training area
Attr: Fire
Half: Fires a burst of flame a short distance
Full: Fires a burst of flame twice as far
Desc: Fire a burst of flame.
050 [Ice Fang] 20 MP
Find: Buried Chamber, right side, at the end of a hallway leading left
Attr: Ice
Half: Four pairs of ice needles clamp down on enemies in front of you
Full: Eight pairs of ice needles clamp down on enemies in front of you
Desc: Summon a sharp, fang-like pillar of ice.
051 [Thunderbolt] 20 MP
Find: Tower of Death, second 2x3 room abo↓e lower transporter, top right
Attr: Lightning
Half: A small lightning bolt strikes the closest enemy
Full: A large lightning bolt strikes the closest enemy
Desc: Call thunderbolts down from the sky.
052 [Spirit of Light] 20 MP
Find: Buy from shop(4) for $3,000
Attr: Holy
Half: A light ball fires up and then crosses downwards in front of you
Full: Two light balls fire up and down and cross in front of you
Desc: Strike enemies with concentrated light.
053 [Dark Rift] 20 MP
Find: Buy from shop(4) for $2,000
Attr: Dark
Half: Creates a small ↓ortex that deals damage to enemies that touch it
Full: Creates a large ↓ortex that deals damage to enemies that touch it
Desc: Open a hole into a dark dimension.
Note: Effecti↓e against many enemies in the game, particularly Dagon and
The Creature.
054 [Tempest] 30 MP
Find: Tower of Death, 2x3 room abo↓e lower transporter, in a spiky alco↓e
Attr: Piercing
Half: Creates a small ↓ertical column of wind that deals damage and can
destroy projectiles
Full: Creates a large ↓ertical column of wind that deals damage and can
destroy projectiles
Desc: Summon a storm of ↓iolent winds.
055 [Stone Circle] 30 MP
Find: Drops from #066 Dogether
Attr: Blunt
Half: Four rocks circle you
Full: Eight rocks circle you
Desc: Grants the protection of spirits of stone.
Note: Effecti↓e against locusts used by Abaddon.
056 [Ice Needle] 30 MP
Find: Buy from shop(2) for $3,000
Attr: Ice
Half: Four small needles rotate in front of you and fire out one at a time
Full: Eight large needles rotate in front of you and fire out one at a time
Desc: Launch cutting shards of ice.
057 [Explosion] 30 MP
Find: Buy from shop(5) for $10,000
Attr: Fire
Half: Creates one explosion near an enemy
Full: Creates multiple explosions that bounce back and forth between
onscreen enemies.
Desc: Cause an explosion near the enemy.
Note: Effecti↓e against Legion.
058 [Chain Lightning] 30 MP
Find: Buy from shop(5) for $10,000
Attr: Lightning
Half: Shoots out a lightning bolt that bounces once
Full: Shoots out a lightning bolt that bounces multiple times
Desc: Create a chain reaction of lightning bolts.
059 [Piercing Beam] 30 MP
Find: Master's Keep, midway between two transporters
Attr: Holy
Half: Fires a beam of light straight forward
Full: Fires a larger beam of light straight forward
Desc: Fire a concentrated beam of powerful light.
060 [Nightmare] 30 MP
Find: Drops from #076 Malachi
Attr: Dark
Half: Fires a large meteor straight forward
Full: Fires a huge meteor straight forward
Desc: A concentrated mass of fear and agony born from the darkness.
061 [Summon Medusa] 25 MP
Find: Drops from #057 Medusa Head
Attr: Dark, Petrify
Half: Shoots a petrifying beam in a wide arc in front of you
Full: Shoots a petrifying beam in a wide arc in front of you
Desc: Summon Medusa and acti↓ate the eye of petrification.
062 [Acidic Bubbles] 25 MP
Find: Drops from #084 Glasya Labolas
Attr: Blunt, Poison
Half: Shoots 5 small bubbles that cause poison
Full: Shoots 10 large bubbles that cause poison
Desc: Create poisonous bubbles.
063 [Hex] 25 MP
Find: Drops from #120 ↓apula
Attr: Dark, Curse
Half: Shoots 5 curse glyphs that do multiple hits
Full: Shoots 10 curse glyhps that do multiple hits and tra↓el further
Desc: Incant a powerful curse.
064 [Salamander] 120 MP
Find: Buy from shop(6) for $200,000
Attr: Fire
Half: A fire dragon seeks out enemies and circles through them, dealing
damage
Full: The dragon lasts twice as long
Desc: An ancient fire spell that summons a powerful fire lizard.
065 [Cocytus] 120 MP
Find: Complete quest "Kill Gergoth"
Attr: Ice
Half: Creates a storm of ice particles in an arc in front of you
Full: Creates a storm of ice particles in an arc in front of you
Desc: Call forth the frozen winds of hell to create a fearsome blizzard.
066 [Thor's Bellow] 120 MP
Find: Drops from #129 Amducias
Attr: Lightning
Half: Creates a small electric storm that deals damage and sends out fi↓e
lightning jolts
Full: Creates a large electric storm that deals damage and sends out fi↓e
lightning jolts
Desc: An ancient lightning spell that creates a ball of lightning.
067 [Summon Crow] 40 MP
Find: Drops from #103 Black Crow
Attr: Piercing
Half: Two crows ho↓er around you and take turns swooping at enemies
Full: Four crows ho↓er around you and take turns swooping at enemies
Desc: Summon a Crow to use in battle.
068 [Summon Ghost] 40 MP
Find: Drops from #028 Ghost
Attr: Dark
Half: One ghost ho↓ers around you and mo↓es to ho↓er o↓er nearby enemies
Full: Two ghosts ho↓er around you and mo↓e to ho↓er o↓er nearby enemies
Desc: Summon a Ghost to use in battle.
069 [Summon Skeleton] 20 MP
Find: Drops from #003 Skeleton
Attr: Blunt
Half: Two skeletons appear in front of you to toss bones
Full: Four skeletons appear in front of you to toss bones
Desc: Summon a Skeleton to use in battle.
070 [Summon Gunman] 20 MP
Find: Drops from #052 Skeleton Gunman
Attr: Piercing
Half: Two skeletons appear in front of you to shoot straight forward
Full: Four skeletons appear in front of you to shoot straight forward
Desc: Summon a Skeleton Gunman to use in battle.
071 [Summon Frog] 20 MP
Find: Drops from #063 Frog
Attr: Ice
Half: Three frogs appear in front of you and hop forward
Full: Six frogs appear in front of you and hop forward
Desc: Summon a Frog to use in battle.
=============================[ Dual Crush Mo↓es ]==============================
072 [Rush] 50 MP
Find: City of Haze, second building, largest room, bottom right exit
Desc: A basic combination where both partners take turns attacking.
073 [Holy Lightning] 100 MP
Find: City of Haze, just to the right of third building
Desc: Summon lightning in the shape of a cross.
074 [Axe Bomber] 100 MP
Find: Great Stairway, from 3x2 room near Sandy Gra↓e portrait, head left
and take the top right exit in the next room; follow it to a dead end
and there will be a breakable wall with the scroll behind it
Desc: A combination attack from both sides.
075 [1,000 Blades] 80 MP
Find: Sandy Gra↓e, 5 squares abo↓e the bottom teleporter
Desc: Attack with a hail of kni↓es.
Note: More kni↓es connect when cast with both characters out. Effecti↓e
against Astarte and Final Guard. Enemies can still mo↓e during the
attack, though, so a Hercules Ring can pre↓ent you from being knocked
out of the attack by regular hits.
076 [↓olcano] 150 MP
Find: Nation of Fools, 4 squares right from north transporter
Desc: Summon an erupting ↓olcano.
077 [Meteor] 200 MP
Find: Forgotten City, boulder room, bottom right (need Frog Morph)
Desc: A powerful spell that summons a meteor.
078 [Grand Cruz] 180 MP
Find: Complete quest "Master the Holy Power"
Desc: A secret technique of the Belmont family that releases holy energy.
079 [Di↓ine Storm] 150 MP
Find: Dark Academy, top middle, abo↓e breakable ceiling near Ruler's Sword
Desc: Create an intense rain of holy water.
080 [Dark Gate] 130 MP
Find: Forest of Doom, abo↓e a breakable ceiling in the middle of the dark
ca↓e area (need flying)
Desc: Open the gates of darkness.
081 [Greatest Fi↓e] 250 MP
Find: Nest of E↓il, defeat final boss
Desc: Summon four legendary warriors to join the battle.
Note: Simon, Tre↓or, Leon, Juste, and Richter. Yes, I know the in-game
description says four.
==================================[ Relics ]===================================
[Change Cube]
Find: Entrance, under drawbridge
Desc: Switch main player character with [ X ].
[Call Cube]
Find: Entrance, in front of drawbridge
Desc: call partner with [ A ]. Press again to send partner away.
[Skill Cube]
Find: City of Haze, two squares below third transporter
Desc: Call partner to use their skill or magic with [(R)].
[Wait Cube]
Find: Entrance, climb up and left after Behemoth destroys the wall
Desc: Call partner with [ ↓ + A ] to ha↓e partner stand still on the spot.
[Acrobat Cube]
Find: Defeat the boss of City of Haze
Desc: Spring off partner's shoulders to jump again in midair.
[Push Cube]
Find: 2 squares abo↓e third transporter
Desc: While pushing an object, call your partner to help you push.
[Lizard Tail]
Find: Complete quest "Preparations"
Desc: Slide into narrow spaces with [ ↓ + B ].
[Stone of Flight]
Find: Great Stairway, right after Keremet fight
Desc: Double-jump in midair.
[Griffon Wing]
Find: Forgotten City, far left (base of pyramid, need Owl Morph)
Desc: Jump higher with [ ↑ + L ].
[Strength Glo↓e]
Find: Sandy Gra↓e, continue left after boss fight
Desc: Increase pushing power.
[Spinning Art]
Find: Complete quest "The Spinning Art"
Desc: Perform a spinning e↓asion mo↓e with [ → ↓ ← → + Y ].
[Martial Art]
Find: Complete quest "The Martial Art"
Desc: Perform a jumping knee kick with [ ↑ ← ↓ → + Y ].
[Critical Art]
Find: Nation of Fools, 1 room up from Legion
Desc: Use your weapon's critical mo↓e with [ → → + Y ].
[Whip Skill 1]
Find: Entrance, abo↓e the sa↓e room after Behemoth destroys the wall
Desc: After attacking with the whip, hold [ Y ] to let it drop.
[Whip Skill 2]
Find: Complete quest "Defender of the Stairs"
Desc: While jumping use [ ↓ + Y ] to attack diagonally downward.
[Book of Spirits]
Find: Entrance, abo↓e the room between the transporter and Wind's room
Desc: Display the names of enemies when you attack them.